

You can choose any size you want for the image. Pictures (img/pictures) Images which are displayed by using event commands during the game. Like wallpaper, the top, bottom, left and right sides of the image will be connected when wanting to loop the image.Īdditionally, parallax files will be treated as floors (no parallax) when there is a "!" at the beginning of the file name. Parallax (img/parallaxes) Images shown behind maps. Face (img/faces) Images which are displayed in the Menu Screen and message windows.įace images are 144x144 in size, and arranged into 2 rows and 4 columns equaling 8 images. It is also possible to use the "$" and "!" special characters together.įront-view Enemies (img/enemies) Images for enemies that are displayed in front-view battle.This is primarily used for objects found in the map such as doors and treasure chests. Including a "!" at the beginning of the file name will prevent the image from being shifted 6 pixels and will no longer appear half transparent by bush elements.


Characters (img/characters) Images shown for the characters on the map. The upper part of images in front-view battles and the lower part of images in side-view battles will be cropped then displayed. Battlebacks (img/battlebacks1, img/battlebacks2) Images used as the backgrounds for the Battle Screen.Ī battleback measures 1000x740 in size, backgrounds in the battlebacks1 folder are primarily for floors, and those in the battlebacks2 folder are primarily for walls, and you can put these into any combination that you like in order to create your battleback. * Images used are the same size as in the previous version (VX Ace). A file can contain up to 20 blocks (100 cells). Animation Patterns (img/animations) These are primarily the images used for animations shown as effects in the Battle Screen.ġ cell contains an image that measures 192x192 in size, and 5 cells lined up horizontally are treated as a block which will be stretched vertically only as necessary, becoming 1 file. The one here is the original from Ace, if it helps to work from that.All images will use the PNG format.
#Big iconset for rpg maker mv how to#
Or if someone might be able to troubleshoot it and let me know how to fix the box issue. Then I got this Black Box issue over enemies.Īll I want, is a large IconSet that uses a majority of the Icons on the one I had before, at the very least with the different weapons and stuff. When using VX Ace, I had this massive 10000+ Iconset, but then I went to make it bigger so it would work with MV. I love having a LOT of icons to work with, to the point where every item can have it's own Icon, just for variety's sake. This isn't trouble-shooting, so much as it's just asking for something that works to my tastes. Now that Steam had the sale, and more people have the game, I figure that it might be a good time to start working on it again. (I wasn't sure where to post this, as it's both requesting a resource, and asking for help on an existing one.) Shortly after, I stopped working with MV, mainly because there was more I wanted to do, but there weren't a lot of resources available at the time. So, I posted late last year about this IconSet that was giving me black box problems.
